”Sans titre“ Camille Scherrer
“drei_hero”, Christian Etter
Video games, design, virtual and augmented reality
Jean-Maxime Moris (F)
Aleksi Briclot (F)
Presentation of the development of the game “Remember me”: Neo-Paris 2084. It is now possible to digitize, buy, sell and exchange personal memories: these ultimate forms of our private life and intimacy have been swept away by what seems to be a logical evolution of the explosion of social networking since the beginning of the 21st century.
A speed-painting session (digital painting shown live on a large screen) with Aleksi Briclot.
Co-founder of the DONTNOD ENTERTAINMENT studio, Jean-Maxime Moris is the studio’s creative director. He created “Remember me” which came out in June 2013.
Co-founder and art director of the DONTNOD ENTERTAINMENT studio, Aleksi Briclot is also an illustrator in the fields of science fiction and the fantastic.
THE NATURE OF THINGS*
Christian Etter (CH)
On how to design games in order to make them perform well and be original, plus insights into the design process of “Drei”, a game which has won a number of awards.
Christian Etter’s work has won the Cannes Gold Lion, ADC Gold Cube, Webby Award, and the European Design Award. He is a member of the Advisory Board of UNESCO's Design21 Association, and of the International Academy of Digital Arts and Sciences, as well as chairman of the Digital Arts Association (Zurich). In 2008 he founded Etter Studio, a small interdisciplinary design and strategy company, based in Zurich.
A WALK THROUGH THE SWISS MOUNTAINS
Camille Scherrer (CH)
On the real and the unreal world, industrial design, augmented reality, and interactive installations.
Camille Scherrer is a Swiss designer with a diploma in visual communication and interactive design from ECAL (a university of art and design in Lausanne). She is seeking new fields to explore at the intersection of art and technology.
FROM CLASSICAL TO DIGITAL ART*
Chris Solarski (CH)
Film Storytelling Techniques for Game Design.
Chris Solarski is an artist game designer and author of Drawing Basics and Video Game Art: Classic to Cutting Edge Art Techniques for Winning Video Game Design (Watson Guptill, 2012). He is interested in the intersections between video games and classical art, animation, and film. Chris is currently developing his own video games through his Solarksi Studio, with the aim of exploring new forms of player interaction and creating more expressive and varied emotional experiences in games.
A REAL TIME, 3D IMMERSIVE LECTURE
Yann Minh (F)
The pre-history of transhumanism, from one singularity to another: various key moments in the history of our arts and sciences that led to the birth of cyberculture, transhumanism, and the singularity.
Yann Minh is a French multimedia artist, film-maker, and lecturer specializing in cyber-culture.
Kevin Péclet (CH)
An international perspective on the stakes for Swiss developers of video-games, and a presentation of the OTHERWORLD project.
Kevin Péclet is an illustrator, designer, and developer of independent video games. A graduate of EPAC, he promotes and popularizes in French-speaking Switzerland the development of gaming videos and the art of video games.
EPAC - GAME ART
Thomas Crausaz (CH)
A presentation of EPAC’s Game Art section, which was created in 2012, under the responsibility of Thomas Crausaz.
This department is run just like a real video game developer’s production studio, and aims to market one or more games developed by students.
* In English